


You click those to switch between the three. You'll notice that if you try to close the program or anything, it'll automatically ask you to save, which is handy'but always remember to save your work, or you might lose it! The three buttons after that are the lower layer, upper layer, and event editing buttons. Save simply saves, revert undoes all changes since the last save (excluding database changes'we'll get to that later too). There are more convenient methods, but I'll get to that at a later time. The floppy disk button allows you to package your game to send around, but you should never actually use it. I've already gone over the first 3, the new/open/close project buttons. So, finally, Row 1, with a ton of buttons. You can see the map we're on right now is called 'MAP0001.' So how about we change that? Right click on 'MAP0001' and click 'Map Properties.' You'll see this: This is where you'll go to if you want to make more maps, organize them, change their properties, etc. You'll draw a random line of whatever you picked. Go ahead, click any tile in area 2 (except the water tile since the map already is that water tile) and drag your mouse around in area 1. Area 2, is where you can select a tile to draw with. The Map Tree Area 1, the Map Area, is where you actually draw all the tiles that your game shows. Take a look at this:Īnyways, at this point, now you can hit the close project button in the upper left hand corner, and then use the open project to find your project again whenever you want to work on it! (It will be organized according to what you put in the fields earlier, which can be adjusted with the rename button.) So, now we're actually in the editor for your own project. Anyways, this next step is something you'll only have to do once, unless you switch to another computer. This all takes what they call 'creative juices.' If you don't produce something original within your work, your game will probably be overlooked! So get those creative juices flowing! These principles are pretty obvious really, but if you've never made a game before, keep them in mind. You can argue that games aren't art or not, but it is undeniable that more or less everything that goes into a game is an art form: from music, directing, writing, character design, graphics, etc. Game making really, is an art form, no matter what people say. However, if you want to produce something awesome, don't let that get you down'your failures are just your stepping stones. More than likely, your first few projects will be utter failures. Your first project will not be liked by other people, besides people you know. Game making takes effort and practice to develop good design skills. Strive to finish what you start and you may create something awesome. Don't expect to be able to finish creating a good game within a few weeks'in fact, many experienced users of the program never finish their projects. It takes people many months to complete their projects'usually at least a year. So let's get started shall we? First, I'd like to establish a few things you need to know before getting a bit more serious with the program. It's easy, really, once you get the hang of it. Hello there! So you've picked up a copy of RPGMaker 2003, maybe played a few games, and now you're ready to start making your own game! And you've maybe opened up the editor a bit, poked around, and wondered one thing: how exactly do I use this program? Well, I'm here to lead you around the basics of just that.
